Credits

Everything this site and game are built from: the open-source tech powering it, and an honest account of every visual and audio asset.

Made with

Assets

Every 3D model in the game — every car, building, prop, pedestrian-free street fixture, police/military unit, and landmark — is procedural: built from primitive geometry authored directly in code, not downloaded or imported from any asset library. The original plan was to source CC0 kits from Kenney.nl/Quaternius/Poly Pizza (see the project README), but those hosts were unreachable from the build environment for the entire project, so the fallback (100% procedural geometry) became the shipped path for every asset rather than a partial one.

Every sound in the game — engine notes, sirens, impacts, gunfire, explosions, transformer hums/zaps, ambience, and UI stingers — is synthesized in real time with the Web Audio API, not played back from recorded audio files. howler.js is listed in package.json as the originally-planned playback layer for CC0 sound assets, but with no fetchable sound library it ended up unused; the shipped audio manager talks to the Web Audio API directly instead.

Font: Fredoka (Variable) (opens in a new tab) (SIL Open Font License 1.1). Self-hosted — no external font requests.

A note on all this

Smashy the 6ix is a stylized homage, not an affiliate, partner, or representation of any real city, business, government agency, or person. Every landmark in the game (the tower, the stadium, the market district, and so on) is a fictionalized, low-poly silhouette built from public knowledge of Toronto’s skyline — not a scan, model, or trademarked likeness of a real structure. Police and military units use generic markings ("POLICE" in a plain typeface, flat colors) rather than any real department's insignia.

"Smashy the 6ix" is this project’s own working title, not a licensed or third-party name.

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